At last the new path finding system has been implemented, which means units can now navigate inside buildings. Also they move in a nice formations too :P
Wednesday, 14 November 2012
Friday, 9 November 2012
Gameplay video
At last its here! Check out the first in game video demonstrating the current progress of the game.
Obviously you can see there is a lot to accomplish but you should be able to get an idea of where we are going with it.
On top of what you see will be an extensive tech tree featuring many weapons, vehicles and upgrades. Plus base structures and internal placements such as turrets, forcefields, cameras and more.
Tuesday, 6 November 2012
Working on in-game video
Don't worry, I've not vanished. Been busy working on making an in-game video to show roughly how a typical game will play out.
Tuesday, 30 October 2012
Kickstarter Launch video
Well here it is! Kickstarter Page The kickstart launch video.
Feel free to take a look at the Kickstarter page(which will be up soon) and if you like what you see then feel free to spread the word, if you REALLY like what you see then by all means help us out.
Cheers
Rob
Thursday, 25 October 2012
Kickstarter
Sorry for lack up updates, been prepping for Kickstarter as it comes to the UK next week.
Lots new screen shots and video to come!
Lots new screen shots and video to come!
Thursday, 18 October 2012
Screen shots
Tuesday, 16 October 2012
Base Construction
So now that the FPS aspect is in a pretty good shape, ive started work on the base building.
Just working on a right or wrong system to make pieces easier to snap together.
This is of course in adition to the facilities that already exist such as the power plant.
Just working on a right or wrong system to make pieces easier to snap together.
This is of course in adition to the facilities that already exist such as the power plant.
Thursday, 11 October 2012
New pathfinding
I've never really thought about it before but seems pathfinding is quite interesting when trying to get it working inside buildings and outside. Currently trying a few systems to cater for both environments. Seems the most simplistic option might be best
Monday, 8 October 2012
V22 multiplayer game
So will all the elements in place, thought would have a go of the multiplayer. Seemed to work fairly well, only 3 bugs which isn't too bad.
Right now the mini gun rips through anything which is quite spectacular, but not very fun for the other guy.
Right now the mini gun rips through anything which is quite spectacular, but not very fun for the other guy.
Thursday, 20 September 2012
Almost at a playable state
Yikes! How did I get into this state?
Was working away slowly fixing bugs and before I knew it Industry is now in a playable state! Complete with base building, 6 types of weapons(eventually there will be over 20-30), tank driving, taking control of A11Bots and all works in multiplayer.
Last thing to add is the win condition which will be the death of the CEO.
Was looking into some sort of bullet time sequence with a ragdoll CEO last night. Was quite satisfying flinging him against the wall in glorious slow motion.
Got quite a few other major game elements to add but for now Ill concentrate on what I have and make it nice and shiny :D
Tuesday, 28 August 2012
Thursday, 19 April 2012
Tank
New layout
So after playing a game of Nightfire we decided that it would be a lot more fun to be able to run around the internal structures. So for instance the bot constructor is now a whole facility!
So imagine the nuclear missile launcher now being a whole hardened underground bunker where you need to blow up something to stop it launching. Also thinking the CEO actually has to get off his butt and press the big red shiny launch button.
So imagine the nuclear missile launcher now being a whole hardened underground bunker where you need to blow up something to stop it launching. Also thinking the CEO actually has to get off his butt and press the big red shiny launch button.
Monday, 27 February 2012
Latest asset update
So this is just showing the latest assets of the game such as:
The terrain
A11bots
Pathfinding
WASP craft
lasers
Office level
Working lift
Some HUD
Sorry for the lack of sound.
The terrain
A11bots
Pathfinding
WASP craft
lasers
Office level
Working lift
Some HUD
Sorry for the lack of sound.
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