Tuesday, 30 October 2012

Thursday, 25 October 2012

Kickstarter

Sorry for lack up updates, been prepping for Kickstarter as it comes to the UK next week.
Lots new screen shots and video to come!

Thursday, 18 October 2012

Screen shots

I noticed that despite being an RTS game, there's nothing actually showing the combat. So last night thought I would take some screenshots.


Tuesday, 16 October 2012

Base Construction

So now that the FPS aspect is in a pretty good shape, ive started work on the base building.
Just working on a right or wrong system to make pieces easier to snap together.

This is of course in adition to the facilities that already exist such as the power plant.

Thursday, 11 October 2012

New pathfinding

I've never really thought about it before but seems pathfinding is quite interesting when trying to get it working inside buildings and outside. Currently trying a few systems to cater for both environments. Seems the most simplistic option might be best

Monday, 8 October 2012

V22 multiplayer game

So will all the elements in place, thought would have a go of the multiplayer. Seemed to work fairly well, only 3 bugs which isn't too bad.
Right now the mini gun rips through anything which is quite spectacular, but not very fun for the other guy.

Thursday, 20 September 2012

Almost at a playable state

Yikes! How did I get into this state? Was working away slowly fixing bugs and before I knew it Industry is now in a playable state! Complete with base building, 6 types of weapons(eventually there will be over 20-30), tank driving, taking control of A11Bots and all works in multiplayer. Last thing to add is the win condition which will be the death of the CEO. Was looking into some sort of bullet time sequence with a ragdoll CEO last night. Was quite satisfying flinging him against the wall in glorious slow motion. Got quite a few other major game elements to add but for now Ill concentrate on what I have and make it nice and shiny :D