Thursday, 20 September 2012

Almost at a playable state

Yikes! How did I get into this state? Was working away slowly fixing bugs and before I knew it Industry is now in a playable state! Complete with base building, 6 types of weapons(eventually there will be over 20-30), tank driving, taking control of A11Bots and all works in multiplayer. Last thing to add is the win condition which will be the death of the CEO. Was looking into some sort of bullet time sequence with a ragdoll CEO last night. Was quite satisfying flinging him against the wall in glorious slow motion. Got quite a few other major game elements to add but for now Ill concentrate on what I have and make it nice and shiny :D

Tuesday, 28 August 2012

Well took a while to get here, but here's the latest video of gameplay. Still early days though, got a load more to do such as get the research tree going, gathering resources, all the inside the building bits including construction which is going to be fun. Enjoy

Thursday, 19 April 2012

Tank

Oh we also now have a tank, you can see I have excellent modelling/texture mapping skills....cough..

New layout

So after playing a game of Nightfire we decided that it would be a lot more fun to be able to run around the internal structures. So for instance the bot constructor is now a whole facility!

So imagine the nuclear missile launcher now being a whole hardened underground bunker where you need to blow up something to stop it launching. Also thinking the CEO actually has to get off his butt and press the big red shiny launch button.

Monday, 27 February 2012

Latest asset update

So this is just showing the latest assets of the game such as:
The terrain
A11bots
Pathfinding
WASP craft
lasers
Office level
Working lift
Some HUD


Sorry for the lack of sound.

Thursday, 22 December 2011

lift idea

Sorry for the crummy quality, for some stupid reason adobe Premiere will ether output to 240p or 1080p as default...¬¬