Thursday, 20 September 2012
Almost at a playable state
Yikes! How did I get into this state?
Was working away slowly fixing bugs and before I knew it Industry is now in a playable state! Complete with base building, 6 types of weapons(eventually there will be over 20-30), tank driving, taking control of A11Bots and all works in multiplayer.
Last thing to add is the win condition which will be the death of the CEO.
Was looking into some sort of bullet time sequence with a ragdoll CEO last night. Was quite satisfying flinging him against the wall in glorious slow motion.
Got quite a few other major game elements to add but for now Ill concentrate on what I have and make it nice and shiny :D
Tuesday, 28 August 2012
Thursday, 19 April 2012
Tank
New layout
So after playing a game of Nightfire we decided that it would be a lot more fun to be able to run around the internal structures. So for instance the bot constructor is now a whole facility!
So imagine the nuclear missile launcher now being a whole hardened underground bunker where you need to blow up something to stop it launching. Also thinking the CEO actually has to get off his butt and press the big red shiny launch button.
So imagine the nuclear missile launcher now being a whole hardened underground bunker where you need to blow up something to stop it launching. Also thinking the CEO actually has to get off his butt and press the big red shiny launch button.
Monday, 27 February 2012
Latest asset update
So this is just showing the latest assets of the game such as:
The terrain
A11bots
Pathfinding
WASP craft
lasers
Office level
Working lift
Some HUD
Sorry for the lack of sound.
The terrain
A11bots
Pathfinding
WASP craft
lasers
Office level
Working lift
Some HUD
Sorry for the lack of sound.
Monday, 26 December 2011
Thursday, 22 December 2011
lift idea
Sorry for the crummy quality, for some stupid reason adobe Premiere will ether output to 240p or 1080p as default...¬¬
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